dist(const Vector3D &that) const | qaf::Vector3D | [inline] |
length() const | qaf::Vector3D | [inline] |
normalize() | qaf::Vector3D | [inline] |
operator *(float s) const (defined in qaf::Vector3D) | qaf::Vector3D | [inline] |
operator *(const Vector3D &v) const | qaf::Vector3D | [inline] |
operator *=(float s) (defined in qaf::Vector3D) | qaf::Vector3D | [inline] |
operator%(const Vector3D &v) const | qaf::Vector3D | [inline] |
operator%=(const Vector3D &v) | qaf::Vector3D | [inline] |
operator+(const Vector3D &v) const (defined in qaf::Vector3D) | qaf::Vector3D | [inline] |
operator+=(const Vector3D &v) (defined in qaf::Vector3D) | qaf::Vector3D | [inline] |
operator-(const Vector3D &v) const (defined in qaf::Vector3D) | qaf::Vector3D | [inline] |
operator-() const (defined in qaf::Vector3D) | qaf::Vector3D | [inline] |
operator-=(const Vector3D &v) (defined in qaf::Vector3D) | qaf::Vector3D | [inline] |
operator/(float s) const (defined in qaf::Vector3D) | qaf::Vector3D | [inline] |
operator/=(float s) (defined in qaf::Vector3D) | qaf::Vector3D | [inline] |
operator=(const Vector3D &v) (defined in qaf::Vector3D) | qaf::Vector3D | [inline] |
project(const Vector3D &onto) const | qaf::Vector3D | [inline] |
reflect(const Vector3D &around) const | qaf::Vector3D | [inline] |
rotate(const Vector3D &axis, float angle) const | qaf::Vector3D | [inline] |
unit() const | qaf::Vector3D | [inline] |
Vector3D() (defined in qaf::Vector3D) | qaf::Vector3D | [inline] |
Vector3D(float _x, float _y, float _z) (defined in qaf::Vector3D) | qaf::Vector3D | [inline] |
Vector3D(int _x, int _y, int _z) (defined in qaf::Vector3D) | qaf::Vector3D | [inline] |
x (defined in qaf::Vector3D) | qaf::Vector3D | |
y (defined in qaf::Vector3D) | qaf::Vector3D | |
z (defined in qaf::Vector3D) | qaf::Vector3D |