| angle(const Vector2D &v) const | qaf::Vector2D | [inline] |
| dist(const Vector2D &that) const | qaf::Vector2D | [inline] |
| length() const | qaf::Vector2D | [inline] |
| normalize() | qaf::Vector2D | [inline] |
| operator *(float s) const (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
| operator *(const Vector2D &v) const | qaf::Vector2D | [inline] |
| operator *=(float s) (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
| operator+(const Vector2D &v) const (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
| operator+=(const Vector2D &v) (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
| operator-(const Vector2D &v) const (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
| operator-() const (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
| operator-=(const Vector2D &v) (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
| operator/(float s) const (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
| operator/=(float s) (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
| operator=(const Vector2D &v) (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
| project(const Vector2D &onto) const | qaf::Vector2D | [inline] |
| reflect(const Vector2D &around) const | qaf::Vector2D | [inline] |
| rotate(float radians) const | qaf::Vector2D | [inline] |
| unit() const | qaf::Vector2D | [inline] |
| Vector2D() (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
| Vector2D(float _x, float _y) (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
| Vector2D(int _x, int _y) (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
| x (defined in qaf::Vector2D) | qaf::Vector2D | |
| y (defined in qaf::Vector2D) | qaf::Vector2D |
1.5.1-p1