angle(const Vector2D &v) const | qaf::Vector2D | [inline] |
dist(const Vector2D &that) const | qaf::Vector2D | [inline] |
length() const | qaf::Vector2D | [inline] |
normalize() | qaf::Vector2D | [inline] |
operator *(float s) const (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
operator *(const Vector2D &v) const | qaf::Vector2D | [inline] |
operator *=(float s) (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
operator+(const Vector2D &v) const (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
operator+=(const Vector2D &v) (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
operator-(const Vector2D &v) const (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
operator-() const (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
operator-=(const Vector2D &v) (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
operator/(float s) const (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
operator/=(float s) (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
operator=(const Vector2D &v) (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
project(const Vector2D &onto) const | qaf::Vector2D | [inline] |
reflect(const Vector2D &around) const | qaf::Vector2D | [inline] |
rotate(float radians) const | qaf::Vector2D | [inline] |
unit() const | qaf::Vector2D | [inline] |
Vector2D() (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
Vector2D(float _x, float _y) (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
Vector2D(int _x, int _y) (defined in qaf::Vector2D) | qaf::Vector2D | [inline] |
x (defined in qaf::Vector2D) | qaf::Vector2D | |
y (defined in qaf::Vector2D) | qaf::Vector2D |