angle (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
ax (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
ay (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
blendMode (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
deltaA (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
deltaB (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
deltaG (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
deltaR (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
finalSizeX (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
finalSizeY (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
getAge() | qaf::SpriteParticleObj | [inline] |
getBlendMode() | qaf::SpriteParticleObj | [inline] |
getCollisionStruct() | qaf::GameObj | [virtual] |
getColor() | qaf::SpriteParticleObj | [inline] |
getPos(float *_x, float *_y, float *_angle) | qaf::SpriteParticleObj | [inline] |
getSize(float *xScale, float *yScale) | qaf::SpriteParticleObj | [inline] |
getSprite() | qaf::SpriteParticleObj | [inline] |
getVel(float *_vx, float *_vy, float *_vr) | qaf::SpriteParticleObj | [inline] |
initialA (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
initialB (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
initialG (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
initialize() | qaf::GameObj | [virtual] |
initialR (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
initialSizeX (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
initialSizeY (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
isDead() | qaf::SpriteParticleObj | [inline] |
isVolatile() | qaf::GameObj | [virtual] |
lifetime (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
render(int objLayer, float scrollX, float scrollY) (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [virtual] |
sprite (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
SpriteParticleObj(const hgeSprite *sprite, float x, float y, float angle, float vx, float vy, float vr, float ax, float ay, float initialSizeX, float initialSizeY, float finalSizeX, float finalSizeY, DWORD initialColor, DWORD finalColor, DWORD blendMode, float lifetime) | qaf::SpriteParticleObj | |
timer (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
update(int objLayer, float dt) (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [virtual] |
vr (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
vx (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
vy (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
x (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
y (defined in qaf::SpriteParticleObj) | qaf::SpriteParticleObj | [protected] |
~GameObj() (defined in qaf::GameObj) | qaf::GameObj | [virtual] |