| bgLayers | qaf::Room | |
| blockSize | qaf::Room | |
| defaultObjLayer | qaf::Room | |
| Environment (defined in qaf::Room) | qaf::Room | [friend] |
| getPixelHeight() | qaf::Room | [inline] |
| getPixelWidth() | qaf::Room | [inline] |
| getScreenPixelHeight() | qaf::Room | [inline] |
| getScreenPixelWidth() | qaf::Room | [inline] |
| obstacleLayer | qaf::Room | |
| pointCollision(float x, float y) | qaf::Room | |
| pointCollision(float x1, float y1, float x2, float y2, bool touchThinFloor, Vector2D *contact, Vector2D *normal) | qaf::Room | |
| roomHeight (defined in qaf::Room) | qaf::Room | |
| roomWidth | qaf::Room | |
| screenHeight (defined in qaf::Room) | qaf::Room | |
| screenWidth | qaf::Room | |
| segmentCollision(float x1, float y1, float x2, float y2, bool touchThinFloor) | qaf::Room | |
| segmentCollision(float x1, float y1, float x2, float y2, float dx, float dy, bool touchThinFloor, Container< Vector2D > *contacts, Container< Vector2D > *normals, Vector2D *validDisplacement) | qaf::Room | |
| waterLevel | qaf::Room |
1.5.1-p1