bgLayers | qaf::Room | |
blockSize | qaf::Room | |
defaultObjLayer | qaf::Room | |
Environment (defined in qaf::Room) | qaf::Room | [friend] |
getPixelHeight() | qaf::Room | [inline] |
getPixelWidth() | qaf::Room | [inline] |
getScreenPixelHeight() | qaf::Room | [inline] |
getScreenPixelWidth() | qaf::Room | [inline] |
obstacleLayer | qaf::Room | |
pointCollision(float x, float y) | qaf::Room | |
pointCollision(float x1, float y1, float x2, float y2, bool touchThinFloor, Vector2D *contact, Vector2D *normal) | qaf::Room | |
roomHeight (defined in qaf::Room) | qaf::Room | |
roomWidth | qaf::Room | |
screenHeight (defined in qaf::Room) | qaf::Room | |
screenWidth | qaf::Room | |
segmentCollision(float x1, float y1, float x2, float y2, bool touchThinFloor) | qaf::Room | |
segmentCollision(float x1, float y1, float x2, float y2, float dx, float dy, bool touchThinFloor, Container< Vector2D > *contacts, Container< Vector2D > *normals, Vector2D *validDisplacement) | qaf::Room | |
waterLevel | qaf::Room |