aim (defined in qaf::LaserCursorObj) | qaf::LaserCursorObj | |
getCollisionStruct() | qaf::GameObj | [virtual] |
initialize() | qaf::GameObj | [virtual] |
isVolatile() | qaf::GameObj | [virtual] |
LaserCursorObj(float _x, float _y) (defined in qaf::LaserCursorObj) | qaf::LaserCursorObj | |
pos (defined in qaf::LaserCursorObj) | qaf::LaserCursorObj | |
render(int objLayer, float scrollX, float scrollY) (defined in qaf::LaserCursorObj) | qaf::LaserCursorObj | [virtual] |
update(int objLayer, float dt) (defined in qaf::LaserCursorObj) | qaf::LaserCursorObj | [virtual] |
vel (defined in qaf::LaserCursorObj) | qaf::LaserCursorObj | |
~GameObj() (defined in qaf::GameObj) | qaf::GameObj | [virtual] |
~LaserCursorObj() (defined in qaf::LaserCursorObj) | qaf::LaserCursorObj | [virtual] |