getCollisionStruct() | qaf::GameObj | [virtual] |
initialize() | qaf::GameObj | [virtual] |
isVolatile() | qaf::GameObj | [virtual] |
render(int objLayer, float scrollX, float scrollY) | qaf::GameObj | [virtual] |
update(int objLayer, float dt) | qaf::GameObj | [virtual] |
~GameObj() (defined in qaf::GameObj) | qaf::GameObj | [virtual] |