| getCollisionStruct() | qaf::GameObj | [virtual] |
| initialize() | qaf::GameObj | [virtual] |
| isVolatile() | qaf::GameObj | [virtual] |
| render(int objLayer, float scrollX, float scrollY) | qaf::GameObj | [virtual] |
| update(int objLayer, float dt) | qaf::GameObj | [virtual] |
| ~GameObj() (defined in qaf::GameObj) | qaf::GameObj | [virtual] |
1.5.1-p1