collidesWith(CollisionStruct *otherStruct) (defined in qaf::CollisionStruct::Polygon) | qaf::CollisionStruct::Polygon | [virtual] |
getPosition(float *x, float *py) | qaf::CollisionStruct::Polygon | |
getRotation() | qaf::CollisionStruct::Polygon | |
getScale() | qaf::CollisionStruct::Polygon | |
getTransformedPoints(Container< Vector2D > *points) | qaf::CollisionStruct::Polygon | [inline] |
hasPoint(float x, float y) (defined in qaf::CollisionStruct::Polygon) | qaf::CollisionStruct::Polygon | [virtual] |
move(float dx, float dy) (defined in qaf::CollisionStruct::Polygon) | qaf::CollisionStruct::Polygon | [virtual] |
pointIntersection(float x1, float y1, float x2, float y2, Vector2D *pContact, Vector2D *pNormal) (defined in qaf::CollisionStruct::Polygon) | qaf::CollisionStruct::Polygon | [virtual] |
Polygon(const Vector2D *points, int nPoints) | qaf::CollisionStruct::Polygon | |
Polygon(const Container< Vector2D > &points) | qaf::CollisionStruct::Polygon | |
Polygon(const hgeSprite *pSprite) | qaf::CollisionStruct::Polygon | |
Polygon() | qaf::CollisionStruct::Polygon | |
render(float scrollX, float scrollY, unsigned long color) (defined in qaf::CollisionStruct::Polygon) | qaf::CollisionStruct::Polygon | [virtual] |
setPoints(const Vector2D *points, int nPoints) | qaf::CollisionStruct::Polygon | |
setPoints(const Container< Vector2D > &points) | qaf::CollisionStruct::Polygon | [inline] |
setPosition(float x, float y) | qaf::CollisionStruct::Polygon | |
setRotation(float radians) | qaf::CollisionStruct::Polygon | |
setScale(float s) | qaf::CollisionStruct::Polygon | |
~CollisionStruct() (defined in qaf::CollisionStruct) | qaf::CollisionStruct | [virtual] |