Circle(float xCenter, float yCenter, float radius) | qaf::CollisionStruct::Circle | |
Circle() | qaf::CollisionStruct::Circle | |
collidesWith(CollisionStruct *otherStruct) (defined in qaf::CollisionStruct::Circle) | qaf::CollisionStruct::Circle | [virtual] |
getRadius() (defined in qaf::CollisionStruct::Circle) | qaf::CollisionStruct::Circle | [inline] |
getXCenter() (defined in qaf::CollisionStruct::Circle) | qaf::CollisionStruct::Circle | [inline] |
getYCenter() (defined in qaf::CollisionStruct::Circle) | qaf::CollisionStruct::Circle | [inline] |
hasPoint(float x, float y) (defined in qaf::CollisionStruct::Circle) | qaf::CollisionStruct::Circle | [virtual] |
move(float dx, float dy) (defined in qaf::CollisionStruct::Circle) | qaf::CollisionStruct::Circle | [virtual] |
pointIntersection(float x1, float y1, float x2, float y2, Vector2D *pContact, Vector2D *pNormal) (defined in qaf::CollisionStruct::Circle) | qaf::CollisionStruct::Circle | [virtual] |
render(float scrollX, float scrollY, unsigned long color) (defined in qaf::CollisionStruct::Circle) | qaf::CollisionStruct::Circle | [virtual] |
setRadius(float r) (defined in qaf::CollisionStruct::Circle) | qaf::CollisionStruct::Circle | [inline] |
setXCenter(float x) (defined in qaf::CollisionStruct::Circle) | qaf::CollisionStruct::Circle | [inline] |
setYCenter(float y) (defined in qaf::CollisionStruct::Circle) | qaf::CollisionStruct::Circle | [inline] |
~CollisionStruct() (defined in qaf::CollisionStruct) | qaf::CollisionStruct | [virtual] |