collidesWith(CollisionStruct *otherStruct)=0 | qaf::CollisionStruct | [pure virtual] |
hasPoint(float x, float y)=0 | qaf::CollisionStruct | [pure virtual] |
move(float dx, float dy)=0 | qaf::CollisionStruct | [pure virtual] |
pointIntersection(float x1, float y1, float x2, float y2, Vector2D *pContact, Vector2D *pNormal)=0 | qaf::CollisionStruct | [pure virtual] |
render(float scrollX, float scrollY, unsigned long color)=0 | qaf::CollisionStruct | [pure virtual] |
~CollisionStruct() (defined in qaf::CollisionStruct) | qaf::CollisionStruct | [virtual] |