| angle (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [protected] |
| anim (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [protected] |
| AnimParticleObj(const hgeAnimation *anim, float x, float y, float angle, float vx, float vy, float vr, float ax, float ay, float sizeX=1.0f, float sizeY=1.0f, DWORD color=0xFFFFFFFF, DWORD blendMode=BLEND_DEFAULT) | qaf::AnimParticleObj | |
| ax (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [protected] |
| ay (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [protected] |
| getAnimation() | qaf::AnimParticleObj | [inline] |
| getCollisionStruct() | qaf::GameObj | [virtual] |
| getPos(float *_x, float *_y, float *_angle) | qaf::AnimParticleObj | [inline] |
| getSize(float *xScale, float *yScale) | qaf::AnimParticleObj | [inline] |
| getVel(float *_vx, float *_vy, float *_vr) | qaf::AnimParticleObj | [inline] |
| initialize() | qaf::GameObj | [virtual] |
| isDead() | qaf::AnimParticleObj | [inline] |
| isVolatile() | qaf::GameObj | [virtual] |
| render(int objLayer, float scrollX, float scrollY) (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [virtual] |
| sizeX (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [protected] |
| sizeY (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [protected] |
| update(int objLayer, float dt) (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [virtual] |
| vr (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [protected] |
| vx (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [protected] |
| vy (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [protected] |
| x (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [protected] |
| y (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [protected] |
| ~GameObj() (defined in qaf::GameObj) | qaf::GameObj | [virtual] |