angle (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [protected] |
anim (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [protected] |
AnimParticleObj(const hgeAnimation *anim, float x, float y, float angle, float vx, float vy, float vr, float ax, float ay, float sizeX=1.0f, float sizeY=1.0f, DWORD color=0xFFFFFFFF, DWORD blendMode=BLEND_DEFAULT) | qaf::AnimParticleObj | |
ax (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [protected] |
ay (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [protected] |
getAnimation() | qaf::AnimParticleObj | [inline] |
getCollisionStruct() | qaf::GameObj | [virtual] |
getPos(float *_x, float *_y, float *_angle) | qaf::AnimParticleObj | [inline] |
getSize(float *xScale, float *yScale) | qaf::AnimParticleObj | [inline] |
getVel(float *_vx, float *_vy, float *_vr) | qaf::AnimParticleObj | [inline] |
initialize() | qaf::GameObj | [virtual] |
isDead() | qaf::AnimParticleObj | [inline] |
isVolatile() | qaf::GameObj | [virtual] |
render(int objLayer, float scrollX, float scrollY) (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [virtual] |
sizeX (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [protected] |
sizeY (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [protected] |
update(int objLayer, float dt) (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [virtual] |
vr (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [protected] |
vx (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [protected] |
vy (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [protected] |
x (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [protected] |
y (defined in qaf::AnimParticleObj) | qaf::AnimParticleObj | [protected] |
~GameObj() (defined in qaf::GameObj) | qaf::GameObj | [virtual] |